Want to use another player's design? See the character codes import and sharing guide.
Start with a preset or build a face
The fastest route is to choose a base preset and refine it. The detailed editor provides controls for the face, skin, eyes, brows, nose, mouth, jaw and other proportions, while separate choices cover hair, makeup, body and voice. Rotate the model and compare it under more than one lighting angle before confirming: a face that works in the close-up editor can read differently in outdoor cutscenes.
These appearance choices do not define your combat build. Weapons, martial arts and progression are selected through gameplay, so you do not need to design a face around a future PvE or PvP role.
Face, hair and makeup controls
Work from large shapes to small details. Set the head and jaw first, then place the eyes, brows, nose and mouth. Finish with skin details, makeup and hair. Reversing that order often means redoing makeup after a larger proportion changes.
Use the front view to check symmetry and the side view for the forehead, nose, lips and chin. Hair can hide the silhouette, so inspect the face with a simple style before choosing the final cut.
Body, voice and presentation
Choose body proportions after the face because they change how the complete silhouette reads in clothing. Preview more than one outfit if the creator allows it; a shape that looks balanced in a close-fitting set may look different under layered robes.
Listen to every voice option through several sample lines. Voice is separate from facial appearance and is easy to overlook when most of the setup time has been spent on sliders.
Reviewing the character in different views
Rotate the model, switch expressions and compare the face under several lighting conditions. Pay particular attention to eye depth, the jaw profile and makeup intensity: these details can look subtler or stronger outside the neutral editor light.
Before you confirm your character
Check the face from the front and side, preview several expressions, verify the selected voice and confirm the body proportions. Take screenshots before completing creation so you have a visual reference if you decide to edit the hero later.
